Rodin
AI 3D Model Generator

Rodin by Hyper3D turns a photo, a sketch, or a written prompt into a fully textured 3D model - geometry, UVs, HD PBR materials and clean quad topology in a single pass. Export to GLB, FBX, OBJ, STL or USDZ and drop it straight into your pipeline.

  • Text & image to 3D
  • Quad topology
  • HD PBR textures
  • Free preview first
Start For Free
Image to 3D
Text to Image/3D
‹Gen-2.5› High
About the platform

What is Hyper3D AI?

Hyper3D AI is an AI-powered platform from Deemos Corporation for creating, editing, and exporting 3D assets. Its core technology, Rodin, converts text descriptions, photographs, sketches, or multiple reference images into fully textured 3D models - generating geometry, mesh, UV mapping, textures, and materials in one pass.

Traditional 3D modelling demands serious time and experience with tools like Blender or Maya. Hyper3D gives creators a usable starting model much faster - then lets you refine it and export for games, 3D printing, animation, e-commerce, AR/VR, and product visualization. AI output may still need retopology, rigging, scaling, or material tweaks before final professional production.

Game developersE-commerce3D printing AR / VR & metaverseArchitectsProduct designers Animation & VFXAPI builders
3D treasure chest generated by Rodin from a text prompt - wood grain, brass straps and rivets, soft studio shadow
PROMPT

A medieval wooden treasure chest with brass corners, realistic PBR texture, game-ready design.

Why use Hyper3D?

Traditional 3D modelling takes considerable time and experience with software like Blender or Maya. Hyper3D helps creators produce a usable starting model much faster - for games, printing, AR/VR, and product work.

days in Blender→minutes in Rodin
Knight helmet generated by Rodin - the left half shows the clean quad-mesh topology, the right half the finished PBR-textured model
Quad meshHD PBR textures

Prompt & image driven creation

Turn text descriptions, photographs, sketches, or up to five multi-view reference images into complete, textured 3D models.

Fast iteration

Move from idea to a usable starting model while the concept is still fresh - no Blender or Maya expertise required to begin.

Production-ready output

Quad topology, custom polygon counts, HD PBR textures, and exports in GLB, FBX, OBJ, STL, and USDZ for real pipelines - not just previews.

Fine control

Steer structure with 3D ControlNet (bounding boxes, voxels, point clouds), then refine with partial editing, model splitting, and retries.

Free to start

Create a free account, generate, and inspect the free preview - you only confirm a result before spending credits.

Main products

The Hyper3D family

Three tools that cover the full journey from first idea to finished asset - plus an Image Generator and Video Generator for reference material.

01 · FLAGSHIP

Rodin

Rodin is Hyper3D's primary product. Its current Gen-2.5 model offers different generation-effort levels - pick one:

Raw triangle meshesQuad meshesCustom polygon counts HD texturesPBR materialsMulti-reference imagesCommon export formats
Rodin Gen-2.5 documentation ↗
Image to 3D
Text to Image/3D
‹ Gen-2.5 › ⏱ High
02 · CHARACTERS

ChatAvatar

Realistic · Cartoon · Stylized · Custom

ChatAvatar generates realistic, cartoon, stylized, or custom 3D characters using text or reference images - intended for games, virtual worlds, digital identities, social platforms, and avatar workflows.

Generate from Text Drag & drop or choose images to upload

* A clear portrait with bright lighting and no shadows works best.

3D avatars generated with ChatAvatar - realistic, cartoon and stylized characters

Generated models can be taken into another program for rigging, facial expressions, animation, and final cleanup.

ChatAvatar information ↗
03 · TOOLKIT

OmniCraft
tools

✦ 10 tools♡ Asset preparation

Supporting tools for textures, HDRI environments, image enhancement, mesh editing, format conversion, and other asset preparation.

EXPLORE
Capabilities

Hyper3D Rodin’s features

Everything the Gen-2.5 model can do – from the first line you type to a file your engine, slicer or storefront can open.

Hyper3D Rodin features overview - text to 3D, image to 3D, texturing, mesh editing and export tools

Text to 3D

Describe an object in plain language and get a complete model back - geometry, mesh, UV mapping, textures and materials in one pass.

Image to 3D

Upload a photo, a sketch, or up to five multi-view references. The first image drives the materials; the rest sharpen the shape.

Gen-2.5 effort levels

Five levels from Extreme-Low to Extreme-High. Trade generation time against structural and surface detail, per asset.

Quad topology & poly control

Raw triangle meshes or clean quads, custom polygon counts, and Smart Low-Poly when the budget is tight.

HD PBR textures

Physically based materials at 2K and up - reaching 12K when Extreme-High texture mode and the HighPack add-on are combined.

Partial editing & splitting

Regenerate a single region instead of the whole asset, split a model into parts, or retry just the geometry or just the materials.

3D ControlNet

Steer the structure before you generate using bounding boxes, voxels or point clouds, so the result lands where you need it.

Image & video generation

Generate concept images from a prompt as image-to-3D source material, and short videos from text or images for previews and pitches.

Export everywhere

GLB, FBX, OBJ, STL and USDZ with full PBR maps - plus a Business-plan API to automate the whole loop from your own code.

Prompt guide

Best Hyper3D Rodin Prompts for Stunning 3D Models

For Rodin text-to-3D, start with a simple description and add visual details only when you want more creative control. Terms such as “game-ready” guide the visual direction; technical requirements are controlled separately through Rodin’s generation and export settings.

Prompt generator

Pick one option per row and the prompt writes itself.

Subject
Style
Material
Lighting
Finish
Your prompt

Medieval treasure chest with oak planks and brass straps, generated from a text prompt
prompt

medieval treasure chest, oak planks with brass straps and rivets, weathered PBR texture, game-ready prop, 3D render.

Knight great helm in brushed steel with brass trim, half shown as quad mesh
prompt

knight great helm, brushed steel with brass trim, clean quad topology, studio lighting, 3D render.

Iron hanging lantern with glowing warm amber glass
prompt

iron hanging lantern, warm amber glass, aged metal frame, fantasy game prop, 3D render, octane render.

Violet crystal cluster growing from a grey rock base
prompt

violet crystal cluster on rock base, glowing translucent gems, stylized fantasy asset, 3D render.

Wooden tavern barrel with iron hoops and worn oak staves
prompt

wooden barrel, iron hoops, worn oak staves, tavern prop, collectible model, 3D render.

Retro robot head with cream painted shell and a glowing cyan visor
prompt

retro robot head, cream painted metal shell, glowing cyan visor, cute collectible toy, 3D render, soft studio lighting.

Alchemist potion bottle filled with glowing green liquid and a cork stopper
prompt

alchemist potion bottle, glowing green liquid, cork stopper, fantasy game item, 3D render, octane render.

Sci-fi supply crate in scuffed gunmetal with a glowing cyan status strip
prompt

sci-fi supply crate, scuffed gunmetal panels, glowing status strip, sci-fi game prop, 3D render, sharp focus.

Step by step

How to generate a 3D model from text

The same asset at every stage of the Rodin pipeline - from the words you type to the file you export.

  1. Blocky voxel structure of a round wooden shield, the first pass from a text prompt
    01

    Write the prompt

    Open the Rodin workspace, choose Text to 3D and describe the object: subject first, then style, material and lighting. Rodin reads the description and blocks out the overall structure and proportions.

  2. Untextured clay render of the shield mesh, showing silhouette and proportion
    02

    Generate the geometry

    Pick a Gen-2.5 effort level and generate. The free preview returns an untextured mesh so you can judge silhouette and proportion before spending credits - retry the geometry if it is not right.

  3. Quad topology wireframe of the shield, concentric rings and radial edge loops
    03

    Refine the topology

    Choose raw triangles or clean quad topology, set a custom polygon count, or run Smart Low-Poly. Partial editing and model splitting let you regenerate just one region instead of the whole asset.

  4. Finished shield with PBR textures: oak boards, iron rim, steel boss and brass studs
    04

    Texture and export

    Generate HD PBR materials - up to 12K with Extreme-High texture mode - then download as GLB, FBX, OBJ, STL or USDZ and drop it straight into Blender, Unity, Unreal or your slicer.

Exports as GLBFBXOBJSTLUSDZ Try it free
Export formats

Ready for every pipeline

Rodin export formats and their recommended use
FormatRecommended use
GLB / GLTFWebsites, WebGL, and Android AR
FBXUnity, Unreal Engine, and animation
OBJGeneral 3D editing
STL3D printing
USDZApple AR and Quick Look
Developers

Hyper3D Rodin’s API

Put text-to-3D and image-to-3D straight into your app, game, marketplace or production pipeline. Bearer-token auth, asynchronous jobs, and every Gen-2.5 quality tier – Raw or Quad topology, custom polygon counts and 2K–12K textures.

BASE https://api.hyper3d.com/api/v2
01

Submit

POST /rodin with a prompt or up to five images.

02

Keep the keys

Returns uuid and jobs.subscription_key.

03

Poll

POST /status until every job reads Done.

04

Download

POST /download returns expiring file links.

# 1 · submit a text-to-3D job
curl -X POST https://api.hyper3d.com/api/v2/rodin \
  -H "Authorization: Bearer $RODIN_API_KEY" \
  -F "prompt=medieval treasure chest, brass straps, game-ready" \
  -F "tier=Gen-2.5-High"

# 201 → { "uuid": "…", "jobs": { "subscription_key": "…" }, "consumed": 0.5 }

# 2 · poll until every job reports Done
curl -X POST https://api.hyper3d.com/api/v2/status \
  -H "Authorization: Bearer $RODIN_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"subscription_key":"<SUBSCRIPTION_KEY>"}'

# 3 · collect the files — these URLs expire, so fetch them promptly
curl -X POST https://api.hyper3d.com/api/v2/download \
  -H "Authorization: Bearer $RODIN_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"task_uuid":"<TASK_UUID>"}' 
import os, time, requests

BASE = "https://api.hyper3d.com/api/v2"
AUTH = {"Authorization": f"Bearer {os.environ['RODIN_API_KEY']}"}

# 1 · submit
job = requests.post(f"{BASE}/rodin", headers=AUTH, data={
    "prompt": "medieval treasure chest, brass straps, game-ready",
    "tier": "Gen-2.5-High",
}).json()

uuid, key = job["uuid"], job["jobs"]["subscription_key"]

# 2 · poll
while True:
    jobs = requests.post(f"{BASE}/status", headers=AUTH,
                         json={"subscription_key": key}).json()["jobs"]
    if any(j["status"] == "Failed" for j in jobs):
        raise RuntimeError("generation failed")
    if all(j["status"] == "Done" for j in jobs):
        break
    time.sleep(5)

# 3 · download
for f in requests.post(f"{BASE}/download", headers=AUTH,
                       json={"task_uuid": uuid}).json()["list"]:
    print(f["name"], f["url"]) 
const BASE = "https://api.hyper3d.com/api/v2";
const auth = { Authorization: `Bearer ${process.env.RODIN_API_KEY}` };

const post = (path, body) => fetch(`${BASE}/${path}`, {
  method: "POST",
  headers: { ...auth, "Content-Type": "application/json" },
  body: JSON.stringify(body),
}).then((r) => r.json());

// 1 · submit
const form = new FormData();
form.append("prompt", "medieval treasure chest, brass straps, game-ready");
form.append("tier", "Gen-2.5-High");

const job = await fetch(`${BASE}/rodin`, {
  method: "POST", headers: auth, body: form,
}).then((r) => r.json());

// 2 · poll
let jobs;
do {
  await new Promise((r) => setTimeout(r, 5000));
  ({ jobs } = await post("status", { subscription_key: job.jobs.subscription_key }));
} while (jobs.some((j) => j.status !== "Done"));

// 3 · download
const { list } = await post("download", { task_uuid: job.uuid });
list.forEach((f) => console.log(f.name, f.url)); 
tier Gen-2.5-Extreme-LowGen-2.5-LowGen-2.5-MediumGen-2.5-HighGen-2.5-Extreme-High
Rodin API endpoints
EndpointSendGet back
POST /api/v2/rodinRequired tier, plus prompt or 1–5 images. Optional mesh_mode, geometry_file_format, texture_mode, material, quality, seed.uuid, jobs.subscription_key, consumed
POST /api/v2/statussubscription_keyjobs[] – each with uuid and status
POST /api/v2/downloadtask_uuid – the top-level uuid, not the subscription keylist[] of { name, url }; links expire
Job status values
Job statusMeaning
WaitingQueued, or waiting on a job it depends on
GeneratingA worker is running the job
DoneResults can be downloaded
FailedStopped; it will not produce results
HTTP response codes
CodeMeaning
201Success
400Invalid request body
401Authentication failed – check the bearer token
429Rate limited – back off and retry
Credit charges by API option
API optionCredit charge
Base Gen-2.5 generation0.5 credits
Extreme-High tier+0.5 credits
HighPack 4K texture add-on+1 credit
Extreme-High texture mode+2 credits
Pricing

Plans for every stage

Start free, upgrade when your pipeline grows.

FREE

$0
  • Free previews
  • Basic generation
  • 10 private assets
  • Direct credits at $1.50 each
Start free
MOST POPULAR

CREATOR

$30/month
$288/year - like $24/month
  • ~60 models per month
  • Multi-image generation
  • Smart Low-Poly
  • HD & custom textures
  • More retries
  • Unlimited private assets
Go Creator

BUSINESS

$120/month
$1,152/year - like $96/month
  • ~416 models per month
  • Complete API access
  • 4K textures
  • High-poly Quads
  • Higher retries
  • ChatAvatar commercial licence
Go Business

ENTERPRISE

Custom
  • Private deployment
  • Administration controls
  • Custom LoRA / fine-tuning
  • Volume discounts
  • Production support
Contact sales
FAQ

Rodin questions, answered

The 25 things people ask most before and after their first generation – filter by topic, or read straight through.

What is Rodin by Hyper3D?

Rodin is the core AI model behind Hyper3D, a platform from Deemos Corporation. It converts a text description, a photograph, a sketch or several reference images into a fully textured 3D model, generating geometry, mesh, UV mapping, textures and materials in a single pass.

Do I need 3D experience or Blender and Maya to use it?

No. Traditional 3D modelling takes considerable time and experience with software like Blender or Maya. Rodin gives you a usable starting model without that background, though knowing a 3D package still helps when you want to refine or rig the result.

Is there a free plan?

Yes. The Free plan costs nothing, lets you generate and inspect a result before you confirm it, covers basic image-to-3D and text-to-3D, includes 10 private assets, and lets you publish to the public gallery. Beyond that you can buy credits directly at $1.50 each.

Do I have to pay before I see the result?

No. You generate and inspect the free preview first, and only confirm a result when you want to keep it. Credits are spent on confirmation, not on every attempt.

How long does one generation take?

It depends on the effort level you choose. Extreme-Low is the fastest and suits simple assets; Extreme-High takes the longest and returns the finest detail. Most work sits in the Medium to High range.

How should I write a text prompt?

Start with a simple description of the object, then add visual details only when you want more creative control. A reliable order is subject first, then style, material, lighting and finish - for example “medieval treasure chest, weathered wood and brass, soft studio lighting, game-ready”.

Do words like “8k” or “game-ready” change the mesh?

No. Those terms guide the visual direction the model aims for. Technical requirements - topology type, polygon count, texture resolution and file format - are controlled separately through Rodin’s generation and export settings.

How many reference images can I upload?

Between one and five. The first image is used for materials, so lead with your cleanest, best-lit view; the remaining images sharpen the shape from other angles.

What makes a good reference photo?

A clear subject, a clean background, even lighting and several angles of the same object. For ChatAvatar specifically, a clear portrait with bright lighting and no shadows works best.

Can I control the shape before generating?

Yes. 3D ControlNet lets you steer the structure with bounding boxes, voxels or point clouds before generation, so the result lands closer to what you had in mind.

What are the Gen-2.5 effort levels?

Five: Extreme-Low for the fastest simple assets, Low for smaller clean objects, Medium for a balance of quality and time, High for more structural and surface detail, and Extreme-High for the finest detail.

Can I get clean quad topology?

Yes. Rodin can return raw triangle meshes or clean quad meshes, and you can set a custom polygon count. Smart Low-Poly is available when you need to hit a tight budget.

How high can the textures go?

Textures start at 2K. Output reaches 12K when Extreme-High texture mode is combined with the HighPack add-on. The Business plan includes high-resolution textures and high-poly quads.

Can I fix one part without regenerating the whole model?

Yes. Partial editing regenerates a single region, model splitting separates an asset into parts, and you can retry the geometry or the materials independently rather than starting over.

How many retries do I get?

On Creator, 20 geometry redos and 6 material redos. On Business, 50 geometry redos and 15 material redos.

Which file formats can I export?

GLB and GLTF, FBX, OBJ, STL and USDZ, each with full PBR maps.

Which format should I choose?

GLB or GLTF for websites, WebGL and Android AR; FBX for Unity, Unreal Engine and animation; OBJ for general 3D editing; STL for 3D printing; USDZ for Apple AR and Quick Look.

Does it fit into Blender, Unity or Unreal?

Yes. Beyond the standard file formats there are plugins and workflow connections for Blender, Unity, Unreal Engine, Godot, Maya, 3ds Max, Cinema 4D, NVIDIA Omniverse and Isaac, and ComfyUI.

Are the models production-ready as they are?

They are a strong starting point rather than a finished asset. Depending on your pipeline, an AI-generated model may still need retopology, rigging, scaling, mesh repair or material adjustments before final professional production or 3D printing.

Can I rig and animate the results?

Yes, in your own 3D package. Generated models - including ChatAvatar characters - are meant to be taken into another program for rigging, facial expressions, animation and final cleanup.

What do the plans cost?

Free is $0. Creator is $30 a month, or $288 a year which works out around $24 a month, for roughly 60 models. Business is $120 a month, or $1,152 a year which works out around $96 a month, for roughly 416 models. Enterprise is custom.

How do credits work?

A base Gen-2.5 generation costs 0.5 credits. The Extreme-High tier adds 0.5, the HighPack 4K texture add-on adds 1, and Extreme-High texture mode adds 2. On the Free plan credits can be bought directly at $1.50 each.

Which plan do I need for the API?

Business. It includes full API access at 120 requests per minute on the first three tiers and 240 requests per minute on the higher tiers. Enterprise limits are arranged separately.

How does the Rodin API work?

Send a POST to /api/v2/rodin with a tier and either a prompt or up to five images. You get back a uuid and a jobs.subscription_key. Poll /api/v2/status with the subscription key until every job reports Done, then POST the uuid to /api/v2/download for the file links, which expire and should be fetched promptly.

Can I use the models commercially?

The Business plan includes a commercial licence. Enterprise adds private on-premise deployment, team administration controls, custom LoRA and fine-tuning, and volume discounts. Check the licence terms attached to your own plan before shipping commercial work.

Free to start

Your first 3D model is
one sentence away

Type what you want – or drop in a single photo – and Rodin hands back a clean, textured, export-ready mesh in minutes. No modelling experience, no software to install.

  • No credit card to start
  • Preview before you spend a credit
  • Download GLB, FBX, OBJ, STL & USDZ
  • Commercial use on paid plans
MinutesText to textured mesh
0.5Credits per generation
12KMax PBR texture
5Gen-2.5 effort levels